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Jogabilidade / Players

Developer
Jul 1, 2015 at 8:57 PM
Definindo a Jogabilidade

Essa discussão é para definir o padrão de jogabilidade para Small Quest:
  1. Exemplo: Jogo vai conter apenas textos explicativos a linguagem Small Basic?
  2. Exemplo: Jogo vai conter textos explicativos e movimentação e interação com o personagem?
O objetivo é chegar em um ponto confortável de jogabilidade, para que o jogador não enjoe durando o pregresso do jogo.
Developer
Dec 7, 2015 at 12:58 PM
Setting the Gameplay

This discussion is to set the standard for gameplay Small Quest :
  1. Example : Game will contain only callouts to Small Basic language?
    1.Example : Game will contain callouts and movement and interaction with the character?
    _
    The goal is to arrive at a comfortable point of gameplay, so that the player does not dizzy lasting pregresso the game ._
Coordinator
Dec 7, 2015 at 1:00 PM
Edited Dec 7, 2015 at 1:19 PM
Translated by Google Translate / Nonki

Setting the Gameplay

This discussion is to set the standard for gameplay Small Quest:
  1. Example: Game will contain only balloons to Small Basic language?
  2. Example: Game will contain balloons and movement and interaction with the character?
The goal is to arrive at a comfortable point of gameplay, so that the player does not get bored lasting the game progress.